Writing to file?

Posted by Stoned00d on Tue 30 Jul 2002 05:22 PM — 7 posts, 29,015 views.

#0
How do you write to (and access) a text file in VBscript? Additionally, is there an append command?
Canada #1
Search the forums here for a link, or search the internet, and you should be able to find a VBScript Documentation file, which can be very useful for trying to learn things on your own. I'm sorry, I don't know the link myself.

In the meantime, here's a subroutine from one of my scripts:

Sub EQ_Save_File (thename, theoutput, arrWildcards)
	Dim arrItems
	Dim EqItem, EqStore
	Dim FSO, EqFileName
	Dim F
	Dim x
	EqFileName = ScriptPath & "AOD_EQ_" & World.GetVariable("EQType") & ".txt"
	Set FSO = CreateObject("Scripting.FileSystemObject")
	Set F = FSO.CreateTextFile(EQFileName, True, False)
	F.WriteLine World.GetVariable("EqFixLevel")
	arrItems = Split(EQItemList, ", ")
	For x = LBound(arrItems) to UBound(arrItems)
		EqItem = "EQ_" & arrItems(x)
		EqStore = "EQstr_" & arrItems(x)
		F.WriteLine World.GetVariable(EqItem) & "|||" & World.GetVariable(EqStore)
	Next
	F.WriteLine World.GetVariable("EQTotalExtras")
	If CInt(World.GetVariable("EQTotalExtras")) > 0 Then
		For x = 1 to CInt(World.GetVariable("EQTotalExtras"))
			EqItem = "EQ_x_" & CStr(x)
			EqStore = "EQstr_x_" & CStr(x)
			F.WriteLine World.GetVariable(EqItem) & "|||" & World.GetVariable(EqStore)
		Next
	End If
	F.Close
	Set F = Nothing
	Set FSO = Nothing
End Sub
Canada #2
Oh, here's the other half, the read subroutine... although it does more than that. If the file is not found, it initializes all the data it handles.

Sub EQ_Load_File (thename, theoutput, arrWildcards)
	Dim arrItems
	Dim EqItem, EqStore
	Dim FSO, EqFileName
	Dim arrFileContents
	Dim F
	Dim x
	If CInt(World.GetVariable("EQTotalExtras")) > 0 Then
		For x = 1 to CInt(World.GetVariable("EQTotalExtras"))
			World.DeleteVariable "EQ_x_" & CStr(x)
			World.DeleteVariable "EQstr_x_" & CStr(x)
		Next
	End If
	EqFileName = ScriptPath & "AOD_EQ_" & World.GetVariable("EQType") & ".txt"
	arrItems = Split(EQItemList, ", ")
	Set FSO = CreateObject("Scripting.FileSystemObject")
	If (FSO.FileExists(EqFileName)) Then
		Set F = FSO.OpenTextFile(EqFileName, 1)
		World.SetVariable "EqFixLevel", F.ReadLine
		World.SetVariable "EqFixLevelStatus", "[" & World.GetVariable("EqFixLevel") & "] " _
			& EQ_MapDamageLevel(World.GetVariable("EqFixLevel"))
		For x = LBound(arrItems) to UBound(arrItems)
			EqItem = "EQ_" & arrItems(x)
			EqStore = "EQstr_" & arrItems(x)
			arrFileContents = Split(F.ReadLine, "|||")
			World.SetVariable EqItem, arrFilecontents(0)
			World.SetVariable EqStore, arrFilecontents(1)
		Next
		World.SetVariable "EQTotalExtras", F.ReadLine
		If CInt(World.GetVariable("EQTotalExtras")) > 0 Then
			For x = 1 to CInt(World.GetVariable("EQTotalExtras"))
				EqItem = "EQ_x_" & CStr(x)
				EqStore = "EQstr_x_" & CStr(x)
				arrFileContents = Split(F.ReadLine, "|||")
				World.SetVariable EqItem, arrFilecontents(0)
				World.SetVariable EqStore, arrFilecontents(1)
			Next
		End If
		F.Close
		Set F = Nothing
		Set FSO = Nothing
	Else
		For x = LBound(arrItems) to UBound(arrItems)
			EqItem = "EQ_" & arrItems(x)
			EqStore = "EQstr_" & arrItems(x)
			World.SetVariable EqItem, "none"
			World.SetVariable EqStore, "none"
		Next
		World.SetVariable "EqFixLevel", 7
		World.SetVariable "EqFixLevelStatus", "[" & World.GetVariable("EqFixLevel") & "] " _
			& EQ_MapDamageLevel(World.GetVariable("EqFixLevel"))
		World.SetVariable "EQTotalExtras", 0
		EQ_Save_File "EQ_Load_File", theoutput, arrWildcards
	End If
End Sub
Australia Forum Administrator #3
In version 3.23 onwards you could use a plugin and rely on its automatic serialization of internal variables. You can force a save of those variables if you are worried about losing the lot.
Canada #4
I'll just point out for myself, Nick, that I understand what you said, but it wouldn't apply in this case. Each file is essentially a collection of game equipment. A user could quite possibly have many 'sets' of equipment (as I do), and thus, I would not want all of those variables (2 for each piece of equipment) stored in memory at the same time.... Therefor, I store each set in a file, and only keep the currenly active set in memory.

Indeed, I will store the active set as you mentioned, in the state file... but only the currenly active set. :)
Australia Forum Administrator #5
I thought I was on risky grounds with my comment, but thought if the purpose was simply to "keep state" the plugin would do it, however there would be lots of cases where reading/writing text files would be handy.
Australia Forum Administrator #6
Quote:

Additionally, is there an append command?


The text file interface will support appending, read up on Scripting.FileSystemObject to see exactly how to do it.