It's been about 15 years since I used mushclient and I used to have a lot of triggers for the game I play Dark Legacy. I'm trying to write a trigger for a treasure map falling on the floor
Example : A childish treasure map falls on to the floor.
There are childish, simple, stained, and tattered and I'm trying to make it so my character picks it up but I'm really rusty and I've tried variations of
A * treasure map falls on to the floor. - Trigger line
but I cannot figure out the rest I've read all the tutorials and watched a couple of videos and I apologize in advance and appreciate any help, thank you
is the line I'm using. The trigger line would be: A simple treasure map falls on to the floor. But there are variables simple/tattered/cryptic/ancient/childish etc and I'm not sure how to write the trigger for a variable
Like I could write a trigger for each kind of map, the send would be: Take map, put map maps(my bag). I was asking if I could get the correct syntax for the trigger for it being variable. If that helps. Like what I would write as the trigger line and the send is what I was asking for.
When I fish from a well in my game, if I catch a treasure map it falls on to the floor, I want to take that map automatically using the trigger and put it in my bag labeled "MAPS"