After years of absence I wanted to play muds again and wanted to move from TF to MushClient. As I had a good set of scripts for TF I got stuck converting some of the stuff. Maybe someone can help me here.
The original TF script looks like this:
Depending on wether or not the weapon I plan to throw is twohanded or not, I need to wait a different amount of time.
I got triggers set up that
a) catch the name of the weapon I use and store it in variable myweapon
b) depending on the message the mud produces, a trigger determines wether or not the weapon is twohanded and then sets the variable twohandedmode accordingly.
How would I do all this in MUSHclient?
The original TF script looks like this:
/alias delay3 \
/repeat -3 1 %*
/alias delay3.5 \
/repeat -3.5 1 %*
/alias tw throw $[myweapon] at enemy%;get $[myweapon]%;\
/if ({twohandedmode} = 0) \
delay3 wield $[myweapon] in both hands%; \
/elseif ({twohandedmode} = 1) \
delay3.5 wield $[myweapon]%; \
/endif%;
Depending on wether or not the weapon I plan to throw is twohanded or not, I need to wait a different amount of time.
I got triggers set up that
a) catch the name of the weapon I use and store it in variable myweapon
b) depending on the message the mud produces, a trigger determines wether or not the weapon is twohanded and then sets the variable twohandedmode accordingly.
How would I do all this in MUSHclient?