I've found a few keywords (wait_state, wait, pulse) that I thought would lead me to lag-code but so far I can't quite pin it down. I want to reduce all lag from imm chars. No spell lag. No skill lag.
Any ideas?
Any ideas?
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Posted by BishopOsiris on Mon 18 Oct 2021 10:37 PM — 8 posts, 24,126 views.
My guess is that it is related to this in update.c:
if( --pulse_violence <= 0 )
{
pulse_violence = PULSE_VIOLENCE;
violence_update( );
}The violence_update function is called only every PULSE_VIOLENCE ticks (for every player) so perhaps this is why it isn’t easy to change it so that things happen faster for some players rather than others.
However I could be wrong.