Hi,
I have a question about creating new herbs and using them in pipes (I haven't been able to find much documentation and am still learning Smaug 1.4)...
Anyway, I've created a new object for a pipe and created an herb object.
But when I type in fill <pipename> <herbname>, I get a message saying the pipe is already filled.
So then I try emptying and tamping the pipe but then get the same message when I try to fill it.
I looked through the smaug source code to try and get a little background about how the pipe function works, but I couldn't get a good feel for it. I've looked in the herbs.dat file and was wondering if I specifically have to enter my new herb in that file or if creating one for my area is enough?
Here is a piece of my area file:
#15201
Jade Pipe~
Jade Pipe~
A jade pipe. It is covered in elaborately carved elephants. It is more
decorative than useful.~
~
30 0 1
2 0 0 0
2 5000 500
#15202
Arcasa~
Arcasa~
Arcasa is known to cure light injuries~
~
26 0 1
3 -1 -1 16
1 10 1
Thanks for the help
I have a question about creating new herbs and using them in pipes (I haven't been able to find much documentation and am still learning Smaug 1.4)...
Anyway, I've created a new object for a pipe and created an herb object.
But when I type in fill <pipename> <herbname>, I get a message saying the pipe is already filled.
So then I try emptying and tamping the pipe but then get the same message when I try to fill it.
I looked through the smaug source code to try and get a little background about how the pipe function works, but I couldn't get a good feel for it. I've looked in the herbs.dat file and was wondering if I specifically have to enter my new herb in that file or if creating one for my area is enough?
Here is a piece of my area file:
#15201
Jade Pipe~
Jade Pipe~
A jade pipe. It is covered in elaborately carved elephants. It is more
decorative than useful.~
~
30 0 1
2 0 0 0
2 5000 500
#15202
Arcasa~
Arcasa~
Arcasa is known to cure light injuries~
~
26 0 1
3 -1 -1 16
1 10 1
Thanks for the help