From a recent E-mail:
For the most part, I haven't testing programming plugins under this new version. I did, however, install it as soon as it became available.
I haven't had any significant problems with this version so far. There was the blank line issue, but I am pretty sure that extends back through all previous versions. It's mostly just a cosmetic bug anyway.
I've sort of been lazy about programming lately. Haven't really been in the mood. I took some time to try and get "LogSend" working (See related thread), but put that on hold for the time being.
Here is my current to-do list:
- Turn "Script Tools.vbs" into a plugin.
- Edit main Script file (with EQ script inside) to work with Tools plugin.
- Export "EQ Script" back to it's own file, then turn it into a plugin, for public release.
- Build webpage at my site to host my plugins.
I don't yet feel like the Script Tools is ready for public release, because of the "LogSend" issue, which is putting the whole project on hold, at least the public release part.
I'm sorry I can't offer more input at this time. I'll try and get around to doing some programming this weekend.
Oh, BTW, I haven't tried the sample plugins yet either. The emotes one won't work at my main mud because of the way the emotes are presented in multiple columns. That's fine, I'm sure they work for other people.
One thing I was considering, is how to name my files. I've decided that I should keep version numbers for my plugins, and I think I'll include the version number in the script's file name. I'm curious, what would happen if a user tried to install a plugin with the same "Plugin name" as an existing plugin? ...Guess I'll find out when I play with it later. :)
Quote:
You guys are probably really busy, but it would help me to know if you have:
a) not tested it
b) tested it and found no (other) problems
c) tested it and found some problems which I don't know about
You guys are probably really busy, but it would help me to know if you have:
a) not tested it
b) tested it and found no (other) problems
c) tested it and found some problems which I don't know about
For the most part, I haven't testing programming plugins under this new version. I did, however, install it as soon as it became available.
I haven't had any significant problems with this version so far. There was the blank line issue, but I am pretty sure that extends back through all previous versions. It's mostly just a cosmetic bug anyway.
I've sort of been lazy about programming lately. Haven't really been in the mood. I took some time to try and get "LogSend" working (See related thread), but put that on hold for the time being.
Here is my current to-do list:
- Turn "Script Tools.vbs" into a plugin.
- Edit main Script file (with EQ script inside) to work with Tools plugin.
- Export "EQ Script" back to it's own file, then turn it into a plugin, for public release.
- Build webpage at my site to host my plugins.
I don't yet feel like the Script Tools is ready for public release, because of the "LogSend" issue, which is putting the whole project on hold, at least the public release part.
I'm sorry I can't offer more input at this time. I'll try and get around to doing some programming this weekend.
Oh, BTW, I haven't tried the sample plugins yet either. The emotes one won't work at my main mud because of the way the emotes are presented in multiple columns. That's fine, I'm sure they work for other people.
One thing I was considering, is how to name my files. I've decided that I should keep version numbers for my plugins, and I think I'll include the version number in the script's file name. I'm curious, what would happen if a user tried to install a plugin with the same "Plugin name" as an existing plugin? ...Guess I'll find out when I play with it later. :)