OK, for any that are interested in my ongoing project, I thought I would post an update...
I have been able to add a custom remort/tier system.
I have added tier restrictions along with level restrictions for EQ.
I have COMPLETELY overhauled the stats and the fight/magic/skills.c files. No longer is this FUSS a d20 system.. I have put in a full-on JRPG system. att/def/mag. def/etc which governs both players and MOBs.
I have added the ability to level up your magic
Stats increase on a allocation point system
Luck has a hand in most EVERYTHING
Added ability to level your weapon types for more damage.
Skills are now obtainable from special mob-programmed trainers, or by wearing special EQ.
No class - Character development is 100% user driven based on allocation points and Equipment worn. (dressing as a mage will grant more mage abilities than dressing as a warrior)
I have removed pointless additions (for my purpose anyway) such as polymorph/chess/etc
UPCOMING-----------------------------
Weapon/armor bonus's such as % more exp or multi strikes, %more gold, (think FFX)
So... out of curiosity.. How much of the original code would I have to change for it to be considered it's own codebase?
I have been able to add a custom remort/tier system.
I have added tier restrictions along with level restrictions for EQ.
I have COMPLETELY overhauled the stats and the fight/magic/skills.c files. No longer is this FUSS a d20 system.. I have put in a full-on JRPG system. att/def/mag. def/etc which governs both players and MOBs.
I have added the ability to level up your magic
Stats increase on a allocation point system
Luck has a hand in most EVERYTHING
Added ability to level your weapon types for more damage.
Skills are now obtainable from special mob-programmed trainers, or by wearing special EQ.
No class - Character development is 100% user driven based on allocation points and Equipment worn. (dressing as a mage will grant more mage abilities than dressing as a warrior)
I have removed pointless additions (for my purpose anyway) such as polymorph/chess/etc
UPCOMING-----------------------------
Weapon/armor bonus's such as % more exp or multi strikes, %more gold, (think FFX)
So... out of curiosity.. How much of the original code would I have to change for it to be considered it's own codebase?