I'm currently writing, testing, and debugging a plugin. But often when I get a "compiler error" report in the world output, the plugin will unload and then proceed to remove itself from the list of <!-- plugins --> for that world.
This is annoying because when this happens I have to add it back to the plugin list then reconnect to the world so that it loads.
Is there a better way to do this?
This is annoying because when this happens I have to add it back to the plugin list then reconnect to the world so that it loads.
Is there a better way to do this?