Mush to disabling my plugin during testing?

Posted by Kahenraz on Fri 30 Sep 2016 06:39 PM — 2 posts, 13,737 views.

#0
I'm currently writing, testing, and debugging a plugin. But often when I get a "compiler error" report in the world output, the plugin will unload and then proceed to remove itself from the list of <!-- plugins --> for that world.

This is annoying because when this happens I have to add it back to the plugin list then reconnect to the world so that it loads.

Is there a better way to do this?
Australia Forum Administrator #1
Yes there is. See: http://www.gammon.com.au/forum/?id=12843

I use that trick all the time.