Prompt to miniwindow?

Posted by Zirix on Sun 10 Apr 2016 03:32 PM — 1 posts, 9,320 views.

#0
How would I go about creating a trigger that sends my prompt into a miniwindow each time it pops up? I checked the inventory to miniwindow tutorial but I don't have a clue about how I would edit it to work as a trigger. I play Icesus and I've modified my prompt to look like this. I would like to send this to a miniwindow and omit it from the output.

Prompt start
HP       = 727 / 727 100%
SP       = 441 / 441 100%
EP       = 664 / 664 100%
Fury     = 0
EXP      = 591699
  to lvl = -128730
  to adv = -556713
Money    = 0
Time     = night
Hour     = Deepnight (1st)
Phase of magic
Prompt end


Update!
Got it to work by adding line "Stats" to the prompt and recalling that with the inventory miniwindow script.

require "wait"

wait.make (function ()  -- coroutine starts here


local win = GetPluginID () .. ":inventory"
local font = "f"

if not WindowInfo (win, 1) then
  WindowCreate (win, 0, 0, 0, 0, 6, 0, 0)
  WindowFont (win, font, "Consolas", 14)  
end -- if

-- request inventory


-- wait for inventory to start

local x = wait.match ("Stats", 10, trigger_flag.OmitFromOutput)

if not x then
  ColourNote ("white", "blue", "No inventory received within 10 seconds")
  return
end -- if

local inv = {}
local max_width = WindowTextWidth (win, font, "Inventory")

-- loop until end of inventory

while true do
  local line, wildcards, styles = wait.match ("*", 0, trigger_flag.OmitFromOutput)

  -- see if end of inventory

  if string.match (line, "Prompt end") then
    break
  end -- if

  -- save inventory line
  table.insert (inv, styles)
  -- work out max width
  max_width = math.max (max_width, WindowTextWidth (win, font, line))

end -- while loop

local font_height = WindowFontInfo (win, font, 1)

local window_width = max_width + 10
local window_height = font_height * (#inv + 2) + 10

-- make window correct size

WindowCreate (win, 0, 0, window_width, window_height, 6, 0, ColourNameToRGB "black")
WindowRectOp (win, 5, 0, 0, 0, 0, 5, 15 + 0x1000)

-- heading line

WindowText (win, font, "Stats", 5, 5, 0, 0, ColourNameToRGB  "white")

-- draw each inventory line

local y = font_height * 2 + 5

for i, styles in ipairs (inv) do

  local x = 5
  for _, style in ipairs (styles) do
    x = x + WindowText (win, font, style.text, x, y, 0, 0, style.textcolour)
  end -- for
  y = y + font_height

end -- for each inventory item

WindowShow (win, true)


end)   -- end of coroutine


Update 2! Realized I didn't actually need the stats line in the prompt since I was already starting the matching with the trigger so I ended up with a slightly shorter code.
require "wait"

wait.make (function ()  -- coroutine starts here


local win = GetPluginID () .. ":prompt"
local font = "f"

if not WindowInfo (win, 1) then
  WindowCreate (win, 0, 0, 0, 0, 4, 0, 0)
  WindowFont (win, font, "Consolas", 9)  
end -- if

-- request prompt

local inv = {}
local max_width = WindowTextWidth (win, font, "Inventory")

-- loop until end of prompt
while true do
  local line, wildcards, styles = wait.match ("*", 0, trigger_flag.OmitFromOutput)

  -- see if end of prompt

  if string.match (line, "Prompt end") then
    break
  end -- if

  -- save inventory line
  table.insert (inv, styles)

end -- while loop

local font_height = WindowFontInfo (win, font, 1)

local window_width = 290
local window_height = 305

-- make window correct size

WindowCreate (win, 850, 0, window_width, window_height, 0, 2, ColourNameToRGB "black")
WindowRectOp (win, 5, 0, 0, 0, 0, 5, 15 + 0x1000)

-- draw each inventory line

local y = 10

for i, styles in ipairs (inv) do

  local x = 10
  for _, style in ipairs (styles) do
    x = x + WindowText (win, font, style.text, x, y, 0, 0, style.textcolour)
  end -- for
  y = y + font_height

end -- for each inventory item

WindowShow (win, true)


end)   -- end of coroutine