I play a MUD which supports the customization of its colours through "XTERM" colour codes.
This is an excerpt of this MUD's "help colour":
As your client supports 256 colours, you may also specify a three digit 'rgb' sequence, with each digit representing a colour intensity from 0 to 5 (eg '533' for pink, '530 for orange, etc).
I've customized my colours to my taste (they were too bright): http://imgur.com/a/AixnZ
My problem, however, is that I have some script lines which "replace" some lines sent by the MUD and I haven't been able to guess which colour codes the MUD is using exactly.
For example, when I replace a line that contains a word that is in "aqua" (at least to my eyes), using "aqua" as the foreground option in ColourNote() gives me a color that is slightly off (a bit brighter) than the "aqua" actually used by the MUD.
It can easily be seen in the second picture that the tone of aqua (the MUD's aqua) used in "a sapphire ring of power" is different than the aqua (my ColourNote("aqua")) used in "A rare relic".
Is there a way for me to retrieve the actual code sent by the MUD for his "aqua" in order for me to replicate it exactly?
Thank you.
EDIT: The tone of "aqua" sent by the MUD was setup through the following command "colour rare 144" as explained in its "help colour". So I need to figure out what will make MUSHclient give me the same colour as the MUD gives me from this "144" colour code.
This is an excerpt of this MUD's "help colour":
As your client supports 256 colours, you may also specify a three digit 'rgb' sequence, with each digit representing a colour intensity from 0 to 5 (eg '533' for pink, '530 for orange, etc).
I've customized my colours to my taste (they were too bright): http://imgur.com/a/AixnZ
My problem, however, is that I have some script lines which "replace" some lines sent by the MUD and I haven't been able to guess which colour codes the MUD is using exactly.
For example, when I replace a line that contains a word that is in "aqua" (at least to my eyes), using "aqua" as the foreground option in ColourNote() gives me a color that is slightly off (a bit brighter) than the "aqua" actually used by the MUD.
It can easily be seen in the second picture that the tone of aqua (the MUD's aqua) used in "a sapphire ring of power" is different than the aqua (my ColourNote("aqua")) used in "A rare relic".
Is there a way for me to retrieve the actual code sent by the MUD for his "aqua" in order for me to replicate it exactly?
Thank you.
EDIT: The tone of "aqua" sent by the MUD was setup through the following command "colour rare 144" as explained in its "help colour". So I need to figure out what will make MUSHclient give me the same colour as the MUD gives me from this "144" colour code.