So I would like to leverage the info from the GMCP plugin and watch for updates on certain GCMP events and then drop those in new windows for example Char.Defenses.List or Char.Afflictions.List but I am not sure how to grab that info in another block of code outside the GMCP handler.
Poking around at some other pieces trying to find the answer but appreciate it someone can point me in the right direction
Thanks
Poking around at some other pieces trying to find the answer but appreciate it someone can point me in the right direction
Thanks