So after a while of searching, I can't seem to find the answers to the questions I have.
I'm currently working on a mud where I've recently added MXP support to it as well as some other things. One issue that's come to my attention is that for some reason sending the echo on buffer after entering a successful password doesn't seem to turn echos back on, at least for MUSHClient users. Could this be related to receiving multiple ON messages, and for some reason toggling echos back off?
I've seen some people posting some debug messages like their IAC receive messages and such, and I was wondering if that's available as an option in MUSHClient to help in debugging that issue?
Another problem I'm having is when using the MXP setting for the auto-login portion of MUSHClient seems to hide (not send?) the prompt on my mud to the player. For some reason though, on a copyover/hotboot the prompt is displayed again. I'm not sure how to go about figuring out the cause behind this, since if I use a different auto-login method the prompt will only be hidden until the player uses a command such as look, once.
I'm currently working on a mud where I've recently added MXP support to it as well as some other things. One issue that's come to my attention is that for some reason sending the echo on buffer after entering a successful password doesn't seem to turn echos back on, at least for MUSHClient users. Could this be related to receiving multiple ON messages, and for some reason toggling echos back off?
I've seen some people posting some debug messages like their IAC receive messages and such, and I was wondering if that's available as an option in MUSHClient to help in debugging that issue?
Another problem I'm having is when using the MXP setting for the auto-login portion of MUSHClient seems to hide (not send?) the prompt on my mud to the player. For some reason though, on a copyover/hotboot the prompt is displayed again. I'm not sure how to go about figuring out the cause behind this, since if I use a different auto-login method the prompt will only be hidden until the player uses a command such as look, once.