Font white display color and normal color is the same

Posted by Narci on Sat 20 Dec 2014 01:08 AM — 16 posts, 59,414 views.

#0
Font white display color and normal color is the same,However, I need to make a distinction between them. how do it?
USA #1
The simplest solution would be to change your client default text color to something the MU* won't be sending. As a point of interest however, the client default text is not in fact white, it's silver and white is its bold setting.
#2
Meerclar said:

The simplest solution would be to change your client default text color to something the MU* won't be sending. As a point of interest however, the client default text is not in fact white, it's silver and white is its bold setting.


I have tried it your way, but it fail.
I mean, the font of the default display is silver, white display also is silver.
#3
I guess ANSI color in display, white default display is silver, the default font display is silver. So at the end of the show will turn white and silver mixed together.
USA #4
Have you checked "show bold" in the font options under output?
#5
Meerclar said:

Have you checked "show bold" in the font options under output?

I have the mud's code.
$WHT$ bold is $HIW$,it's a new color display!
$NOR$ and $WHT$ display color is silver!
How to distinguish between them?
USA #6
Have you checked the "Show Bold" option in your MC settings under Output?

Now that I've reasked the question, I should probably revisit another of my previous suggestions - change your default text color to something the MU* won't be sending as output.

If you've done that and the flat white color code is returning your standard text color instead of ansi white, that's a server side issue you need to address with the MU* admins because they likely have the flat white code aliased to normal. If you're doing area design and you want to distinguish between normal text (usually some gradient of white/silver/grey) and a white keyword somewhere, use the bold color code.
Amended on Sun 21 Dec 2014 05:25 AM by Meerclar
#7
Meerclar said:

Have you checked the "Show Bold" option in your MC settings under Output?

Now that I've reasked the question, I should probably revisit another of my previous suggestions - change your default text color to something the MU* won't be sending as output.

If you've done that and the flat white color code is returning your standard text color instead of ansi white, that's a server side issue you need to address with the MU* admins because they likely have the flat white code aliased to normal. If you're doing area design and you want to distinguish between normal text (usually some gradient of white/silver/grey) and a white keyword somewhere, use the bold color code.

Methods you told, I have tried.
I think the problem is the key to mushclient using the same color on $NOR$and $WHT$.
I want to ask is, how to distinguish them in mushclient, but not to modify the mud source code.
USA #8
As I said, if the mud is returning your default color for basic white when you change your default color, the problem isn't MC, it's the MUD and the only way to correct it is to change the source to return ansi white instead of client default.

That said, there may be some packet inspection options available but they may not be 100% effective if the white text spans multiple packets.

I'm probably going to regret this in the morning but I'll take a look at the client side info if you'll give us the address to the mud.
Amended on Sun 21 Dec 2014 06:54 AM by Meerclar
USA #9
Just for sake of clarification, how are you changing your default text color?
#10
Meerclar said:

Just for sake of clarification, how are you changing your default text color?

You think I'm an idiot!
You are insulting me!
USA #11
I think nothing of the sort, I'm simply trying to verify that you are using Custom Color 16 as default and redefining it rather than redefining the standard flat white/silver color.
#12
Meerclar said:

I think nothing of the sort, I'm simply trying to verify that you are using Custom Color 16 as default and redefining it rather than redefining the standard flat white/silver color.

I have tried the way you say.
USA #13
In that case, the best I can do is offer to have a look as a normal player before I say your best option is to have the admins fix their code. Need an address for that though.
#14
use zmud is ok!
I think it's mushclient setting!
#15
find the solution:
first,change Custom Colour 16.
then,Use Custom Colour 16 as default(under ANSI Colour).