In the back of my head, I've been wondering if I should sort my files even further than I currently do:
I keep a different subdirectory for each world, all stored under a central mushclient directory, which in turn is stored in my personal directory where all user files go.
E:\User\Magnum\MUSH Client\Worlds\Ages of Despair\
I'm wondering if I should create yet another series of subdirectories to append to that path, each one for a different character on that world. I currently only use one character per world, so it's not a rush decision...
I would want to share the script, and almost everything in the world file between characters (except login name & password, of course), but I would want logs to go in the proper subdir, as well as some other files created by my scripts. Variables should also be custom to the character... Oh, timers too.
It's too bad you don't have "World files" and "Character files" as two different entities... the Character file creating unique info, but inheriting settings from the World file... This would be ideal for people who use multiple characters at the same time.
...I suppose it would also require a major overhaul to the scripting language support too though, since you would have to distinguish between Character objects, as well, or instead of World objects.
Like I said, I don't have need for this yet... I guess the workaround is to clone the world file for each character, but as aliases/triggers are added, they must manually be copied to each character's world file.
I keep a different subdirectory for each world, all stored under a central mushclient directory, which in turn is stored in my personal directory where all user files go.
E:\User\Magnum\MUSH Client\Worlds\Ages of Despair\
I'm wondering if I should create yet another series of subdirectories to append to that path, each one for a different character on that world. I currently only use one character per world, so it's not a rush decision...
I would want to share the script, and almost everything in the world file between characters (except login name & password, of course), but I would want logs to go in the proper subdir, as well as some other files created by my scripts. Variables should also be custom to the character... Oh, timers too.
It's too bad you don't have "World files" and "Character files" as two different entities... the Character file creating unique info, but inheriting settings from the World file... This would be ideal for people who use multiple characters at the same time.
...I suppose it would also require a major overhaul to the scripting language support too though, since you would have to distinguish between Character objects, as well, or instead of World objects.
Like I said, I don't have need for this yet... I guess the workaround is to clone the world file for each character, but as aliases/triggers are added, they must manually be copied to each character's world file.