Okay here is my issue, and I have been reading through all the forums trying to figure this out and I am not really sure if it is even possible. I am definitely new when it comes to making complex triggers and stuff.
What I am wanting to do is to take my spell affects from my game and either put them into a new world or a new notepad window. Currently I can send them to a new world without problem, but I am wanting to do a bit more with it.
Here is what the spell affects look like when you enter "affect".
<1894/1894HP 1359/1359MP 406MV> Exits:NEW (Low Mountain Paths) Day Time 6:30pm
!!!TICK!!!
affect
You are affected by the following spells:
Spell: detect evil : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect good : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect magic : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect invis : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect hidden : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: giant strength : modifies strength by 16 for 2 cycles, (1 hours)
<1894/1894HP 1359/1359MP 406MV> Exits:NEW (Low Mountain Paths) Day Time 6:30pm
Now, I've been able to copy that in its entirety, but what I want to do is to just display the 'spell name' and then how many cycles it has left.
And after doing that, if it is possible, I would like the cycles to count down when a tick happens?
Like I said, I didn't see anything in the forums with this type of thing.. and I know if can be done in MUDLET, as most people I talked to in my game, say to just switch, but I have been using MUSH for a long while, and just don't want to switch, but I am stuck in figuring this out.
Any help?
What I am wanting to do is to take my spell affects from my game and either put them into a new world or a new notepad window. Currently I can send them to a new world without problem, but I am wanting to do a bit more with it.
Here is what the spell affects look like when you enter "affect".
<1894/1894HP 1359/1359MP 406MV> Exits:NEW (Low Mountain Paths) Day Time 6:30pm
!!!TICK!!!
affect
You are affected by the following spells:
Spell: detect evil : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect good : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect magic : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect invis : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: detect hidden : modifies none by 0 for 47 cycles, (23 1/2 hours)
Spell: giant strength : modifies strength by 16 for 2 cycles, (1 hours)
<1894/1894HP 1359/1359MP 406MV> Exits:NEW (Low Mountain Paths) Day Time 6:30pm
Now, I've been able to copy that in its entirety, but what I want to do is to just display the 'spell name' and then how many cycles it has left.
And after doing that, if it is possible, I would like the cycles to count down when a tick happens?
Like I said, I didn't see anything in the forums with this type of thing.. and I know if can be done in MUDLET, as most people I talked to in my game, say to just switch, but I have been using MUSH for a long while, and just don't want to switch, but I am stuck in figuring this out.
Any help?