OK randomly my output to my main window is hanging. The minute I enter a command the output all scrolls through. I have checked to make sure I've not paused. Currently I just have a timer with a qw firing so I don't miss out on stuff. I've tried things like tweaking my word wrap but doesn't seem to work. I'm running the latest release 4.86 but this had started happening in 4.85
Any suggestions where I should look?
-------------- MUSHclient summary --------------
MUSHclient version: 4.86
Compiled: Dec 10 2012.
Time now: Friday, December 21, 2012, 3:37 PM
Client running for: 0d 05h 02m 31s
World opened for: 0d 05h 02m 31s
World connected for: 0d 05h 02m 31s
Operating system: Windows 7
Libraries: Lua 5.1.4, PCRE 8.31, PNG 1.5.12, SQLite3 3.7.14.1, Zlib 1.2.5
World name: 'Lithium', ID: 2cd5084ceca1db68b38465cf
-- Scripting --
Script language: Lua, enabled: yes
Scripting active: yes
Script file: C:\Tools\Lithium1\main.lua
Lua sandbox is 127 characters, DLL loading allowed: yes
Scripting prefix: '/'. External editor in use: NO.
Scripting for: 177.635301 seconds.
-- Triggers, aliases, timers, variables --
** Triggers: 19 in world file, triggers enabled: yes. [Triggers]
18 enabled, 19 regexp, 804373 attempts, 25230 matched, 0.707260 seconds.
** Aliases: 94 in world file, aliases enabled: yes. [Aliases]
94 enabled, 90 regexp, 1629682 attempts, 400029 matched, 4.089700 seconds.
** Timers: 1 in world file, timers enabled: yes. [Timers]
1 enabled, 3261 fired.
Timers checked every 0.1 seconds.
** Variables: 11. [Variables]
-- MCCP --
MCCP not active.
-- Plugins (Processing order) --
ID: 28bfe06bc7894f884ef79d0b, 'Lithium_GMCP', (Lua, 92.232 s) Enabled [Cb]
** Plugins: 1 loaded, 1 enabled.
-- Comms --
Connect phase: 8 (Open). NAWS wanted: NO
Received: 8252212 bytes (8058 Kb)
Sent: 143472 bytes (140 Kb)
Received 17849 packets, sent 7125 packets.
Total lines received: 47963
This connection: Sent 7100 lines, received 67491 lines.
Telnet (IAC) received: DO: 0, DONT: 0, WILL: 2, WONT: 0, SB: 14505 [Telnet]
-- MXP --
MXP active: yes, Pueblo mode: NO, Activated: Yes - always
MXP tags received: 55795
MXP entities received: 8
MXP errors: 3
-- Commands --
Commands in command history: 150
Speed walking enabled: NO. Speed walking prefix: #
Command stacking enabled: yes. Command stack character: ';'
Accelerators defined: 0
-- Miniwindows --
Window: 'chatbox', at (0,0,815,97), shown: yes
width: 815, height: 97, position: 6, hotspots: 6, fonts: 2, images: 0
** Miniwindows: 1 loaded, 1 shown.
-- Output window --
Output pixels: width 1338, height: 832, font width: 8, font height: 16
can show 167 characters, wrapping at column 230, height 52 lines.
Output buffer: 47983 of 500000 lines.
-- Miscellaneous --
Logging: NO, tracing: NO
** SQLite3 databases: 0
Sound buffers in use: 0
---------------------- End summary ----------------------
Quote:
The minute I enter a command the output all scrolls through.
I'm not sure what you mean by that.
You have 19 triggers, so it is a possibility that one is firing, turning on "omit from output" and that doesn't get cancelled.
Try turning all triggers off (one checkbox on the Triggers list) and see if the problem goes away.
If so turn on Trace mode in the Game menu, turn the triggers on again, and see what trigger fires just before the output "hangs".
SO when the output hangs my screen just stops scrolling, to get all the back logged info I merely need to hit an enter in the command window or issue some command and it suddenly all scrolls by as if I had been lagging. Currently to avoid this i just have a timer that does a qw every five seconds. thus my window stays interactive.
Does the scroll bar change? Like, is it stuck backwards in the output buffer? Did you try turning off all triggers?
Quote:
SO when the output hangs my screen just stops scrolling, to get all the back logged info I merely need to hit an enter in the command window or issue some command and it suddenly all scrolls by
This certainly sounds to me like it's just pausing.
No clue uninstall - re-install seems to have fixed it though.