Reverse Speedwalk

Posted by Fui on Mon 26 Mar 2012 09:10 AM — 2 posts, 11,913 views.

#0
Hi Nick,
Sorry if this has been suggested but I think it would be awesome if you had an inbuilt function to run the ReverseSpeedwalk function with a configurable character (like you can for speedwalk/command stacking.
I currently use an alias to do:

/world.Send(world.EvaluateSpeedwalk(world.ReverseSpeedwalk(world.GetAliasInfo ("%1", 2))));

which works fine, but it would just be nicer to have it built in. :)

Fui
Australia Forum Administrator #1
As you say, you can make an alias. It's a bit late to add inbuilt keys that do this because whatever you choose, someone will currently be using it for something else.

So, player customization is the key here. :)