Hi everyone. I'm new to MUSH scripting (and scripting in general) but do have a background in Java.
I'm currently playing a mud where a certain ability rages you and you can't see your HP. I'm wanting to have a script that I can call from triggers and have it tally how much damage I've taken.
I've figured out an average of which hit takes how much: very hard, extremely, pulverized, etc. So these triggers would call the script and the script would add this value to the total and some how display this to the user.. or possibly deduct it from that characters total hp and return that.
Is this possible, and if so could someone point me in the right direction?
Thanks!
/iterator
I'm currently playing a mud where a certain ability rages you and you can't see your HP. I'm wanting to have a script that I can call from triggers and have it tally how much damage I've taken.
I've figured out an average of which hit takes how much: very hard, extremely, pulverized, etc. So these triggers would call the script and the script would add this value to the total and some how display this to the user.. or possibly deduct it from that characters total hp and return that.
Is this possible, and if so could someone point me in the right direction?
Thanks!
/iterator