If you import from a world file that has unlabeled aliases and triggers that are the same as ones in the active world, they get duplicated in the active world, even if the pattern and script are identical. Import is also very noisy about not loading plugins. Actually, it's very noisy about NOT loading plugins, because it seems that the file load button will never like the plugin section of a world file.
I propose that import should ignore aliases and triggers and whatever else if the current active world already has identical entries, because most people never label them.
I propose that import should ignore aliases and triggers and whatever else if the current active world already has identical entries, because most people never label them.
