Omit from activity?

Posted by Neva on Tue 19 Jul 2011 05:28 AM — 4 posts, 19,922 views.

USA #0
I've poked around a bit and I may have missed it if it's in there because I haven't done anything scripting-wise in eons, but here goes. Is it possible to do something to make a given line *not* tweak the new-activity sensor?

I play on some games where I end up switching windows a lot just to find out that some random person I didn't care about just connected, or that some kind of periodic code just ran, versus someone actually paging me or whatever. I'm trying to figure out if there's an existing way to make this not happen, or if I would have to figure out some new activity sensor and have it just trigger on every line except ones containing the stuff I want to omit.

Thanks for the help!
Australia Forum Administrator #1
When you say "sensor" do you mean the count of new lines? Or the sound that plays?

What you can do is make a trigger for "important" events (like being paged) and have that play a sound if inactive. That alerts you to check back onto the game.
USA #2
I think they mean how the world's number on the activity window turns red if new content has been received?
Amended on Tue 19 Jul 2011 10:14 AM by Twisol
USA #3
Yeah, I meant the internal thing that lights up the number and causes the window to flash. Sounds unfortunately aren't really workable since I'm not always somewhere I can have sound on. But I'm working on using FlashIcon to workaround. It's sort of tough because it's a matter of things I *don't* want to flash the window, versus things I do.