hiding wizinvis actions in CircleMUD

Posted by Wifidi on Wed 23 Mar 2011 10:34 AM — 2 posts, 13,153 views.

#0
Stock wizinvis 'look' doesn't echo, so I feel authorized on the basis of consistency to unecho wizinvis spells from the room they're cast.

In CircleMUD3.62, it's in spell_parser.c after line 115. Additions 1 and 2 are labeled.


111111111111111111111111111111111111111
1 while (GET_INVIS_LEV(ch) < LVL_IMPL) { 1
111111111111111111111111111111111111111
  if (tch != NULL && IN_ROOM(tch) == IN_ROOM(ch)) {
    if (tch == ch)
      format = "$n closes $s eyes and utters the words, '%s'.";
    else
      format = "$n stares at $N and utters the words, '%s'.";
  } else if (tobj != NULL &&
         ((IN_ROOM(tobj) == IN_ROOM(ch)) || (tobj->carried_by == ch)))
    format = "$n stares at $p and utters the words, '%s'.";
  else
    format = "$n utters the words, '%s'.";

  snprintf(buf1, sizeof(buf1), format, skill_name(spellnum));
  snprintf(buf2, sizeof(buf2), format, buf);

  for (i = world[IN_ROOM(ch)].people; i; i = i->next_in_room) {
    if (i == ch || i == tch || !i->desc || !AWAKE(i))
      continue;
    if (GET_CLASS(ch) == GET_CLASS(i))
      perform_act(buf1, ch, tobj, tch, i);
    else
      perform_act(buf2, ch, tobj, tch, i);
  }

  if (tch != NULL && tch != ch && IN_ROOM(tch) == IN_ROOM(ch)) {
    snprintf(buf1, sizeof(buf1), "$n stares at you and utters the words, '%s'.",
        GET_CLASS(ch) == GET_CLASS(tch) ? skill_name(spellnum) : buf);
    act(buf1, FALSE, ch, NULL, tch, TO_VICT);
  }
}
222
2}2
222



...without this modification, wizinvisibility is compromised when Implementors(!) cast spells. Neutralizing :wizinvis'ed spell caster's: spell hits as "A <spell> hits" rather than "Someone hits" or "an immortal hits" is technically out of my league at this time, though it stands to reason the highest level of wizinvisibility would leave no traces by default.

[EDIT] Edited by Nick to add code tags.
Amended on Tue 03 May 2011 11:59 PM by Nick Gammon
#1
This mod locks up the mud when visible level 34's cast spells. "While" (het hem) 'while' makes the right sense in the English language, 'if' works. Please replace 'while' with 'if' in this mod.