ok, i need some help with some math in a trigger.
the actual line is
(added in there)
i'm trying to find out a way to make the trigger do... lets say "kick kaem" when (1) is at 50% of (2). Does anyone know how i would be able to do this?
the actual line is
You glance over Kaem and see that his health is at 310(1) of a possible 310(2).
(added in there)
i'm trying to find out a way to make the trigger do... lets say "kick kaem" when (1) is at 50% of (2). Does anyone know how i would be able to do this?