Alright the title might be vague but I am trying to make something but I am not quite sure how to handle this yet.
For this Iron Realms MUD I want to have a miniwindow created that will track which afflictions my enemy has. I already have triggers set up which will detect which affliction has been inflicted, I just need to find a way to set it up so these variables will be picked up and placed in the miniwindow and then also a way so that if my enemy cures the affliction that it is taken off again.
Now the way I -thought- I might do this is to have each affliction have its own variable such as if @enemydizzy == "1" then 'bladibla put in window' and enemy eats herb = SetVariable @enemydizzy == "0". Something to that extent, but to do this it would either need a timer or the miniwindow would have to be deleted and recreated every time (probably a wrong assumption) because of its importance it has to be updated as soon as any affliction variable changes.
For this Iron Realms MUD I want to have a miniwindow created that will track which afflictions my enemy has. I already have triggers set up which will detect which affliction has been inflicted, I just need to find a way to set it up so these variables will be picked up and placed in the miniwindow and then also a way so that if my enemy cures the affliction that it is taken off again.
Now the way I -thought- I might do this is to have each affliction have its own variable such as if @enemydizzy == "1" then 'bladibla put in window' and enemy eats herb = SetVariable @enemydizzy == "0". Something to that extent, but to do this it would either need a timer or the miniwindow would have to be deleted and recreated every time (probably a wrong assumption) because of its importance it has to be updated as soon as any affliction variable changes.