Is there a way to stop text from cutting off? On a MU* I play, I can do a +who and get the entire list without a problem but if I try and do a more specific version, the text doesn't scroll all the way, cutting off at less than 100 lines of text.
Text Cutoff
Posted by Syros on Mon 09 Aug 2010 03:37 AM — 4 posts, 15,588 views.
I don't understand this. You say you can get a long list without any problems, but not a short one?
In what way does it "cut off"?
In what way does it "cut off"?
In the shortened, but more specified list, it'll get to roughly the 96th or 97th line and just stop printing out the text, even if it hasn't reached the end of the line, without any sort of warning message. The long, general, list is more than four times as long but doesn't stop printing text until it reaches the end.
Sounds like a server bug to me. It doesn't make sense for the client to be able to display (say) 400 lines but not 100 lines. After all, 400 lines is 4 lots of 100 lines.
I'm guessing that the more specific list involves the server going through the whole list and building it into some temporary holding area as it works out which ones to include. That area may fill up, and thus the truncated message.
Try another client (eg. straight telnet that comes with Windows), see if it happens with that.
If you tell me the name of the MUD, I can try it myself (after all, doing a "who" won't take too much learning how the MUD works).
I'm guessing that the more specific list involves the server going through the whole list and building it into some temporary holding area as it works out which ones to include. That area may fill up, and thus the truncated message.
Try another client (eg. straight telnet that comes with Windows), see if it happens with that.
If you tell me the name of the MUD, I can try it myself (after all, doing a "who" won't take too much learning how the MUD works).