The Potential of Websockets

Posted by Singularity on Sat 24 Jul 2010 02:24 AM — 2 posts, 11,078 views.

#0
Hello everyone. I really didn't know where to post this idea, but I was thinking with websockets and javascript, it would be possible to make something very MUSH-like, but more modern and more accessible. Basically, I think web browsers are to the point where a MUSH-like system can keep all of the power while vastly reducing the learning curve.

Basically, it would be a mush-like client/server system. There would be a server which would have objects that could be scripted (with some modern scripting language, not line-noise mush code.) I think the client/server protocol would be open so that in addition to a websockets/html5 based client, there could also be stand alone clients.

I was even thinking objects could be set to function as servlets (like in Java), and thus respond to http requests. This would, for example, allow CG to be build as a web application.

I've made a UI mockup, and while I have all the programming skills to create this on my own, it is way too time consuming to go at it alone. I was hoping to get a few more people interested and get the project started.
USA #1
I've been tentatively working on something very much like this, although I've been beset with annoying unrelated issues, like my laptop refusing to register keypresses and mouse clicks for a while, and some related issues that arise from my own lack of experience with the technologies I'm using. If you want to talk, shoot me an e-mail from my profile page on the forum!

Also, the fact that you have any kind of UI mockup is a big bonus. I'm more of a middle-to-backend kind of developer, heh.