I found a part of the help files that mentions a trigger enable/disable script.
Script function
world.EnableTrigger
Type
Method
Summary
Enables or disables a trigger
Prototype
long EnableTrigger(BSTR TriggerName, BOOL Enabled);
I don't understand how it's supposed to be used at all though. I'd like to make an alias that lets me temporarily disable one of my anti-theft triggers so I can access my gold for shopping, preferably one that will take only a certain amount of gold out and then immediately re-enable the trigger as well.
Any ideas?
Edit: I did find that other thread about disabling all scripting, but that's not what I'm after. :)
Script function
world.EnableTrigger
Type
Method
Summary
Enables or disables a trigger
Prototype
long EnableTrigger(BSTR TriggerName, BOOL Enabled);
I don't understand how it's supposed to be used at all though. I'd like to make an alias that lets me temporarily disable one of my anti-theft triggers so I can access my gold for shopping, preferably one that will take only a certain amount of gold out and then immediately re-enable the trigger as well.
Any ideas?
Edit: I did find that other thread about disabling all scripting, but that's not what I'm after. :)