Win Server Installation

Posted by Goldbishop on Sun 09 May 2010 05:42 AM — 6 posts, 25,920 views.

#0
I am in the process of translating code from GNU-C into .Net framework. As i am doing forensic interpretation, one thought has come to my mind. How in hell am i going to get the Port Listener aspect to jive with external access.

I understand the whole concept, its more how do i implement it on the server?
Australia Forum Administrator #1
I don't know much (or anything) about .net, but does this answer your question?

http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.listen.aspx
#2
we shall see. i just want to make sure i dont have to have the MUD server running as a server process.

Since it will be precompiled prior to deployment. Which unlike most Unix MUD's, you compile in the directory.
Australia Forum Administrator #3
Well, the server has to be a server. But I suppose you mean a service? A service (called a daemon in Unix) is nothing more than a process that does not have an attached terminal.

Goldbishop said:

Which unlike most Unix MUD's, you compile in the directory.


I'm not sure what you mean by this, but why don't you try it and see?
#4
well in the Unix you do a command line initiation of the game server (i.e. rm &startup ). Wondering if the same will be true with Windows base O/S.

i consider the MUD code after being compiled and attached the game server, regardless of the operating system. As it processes all command prompts, signals and information that relate to the game itself.

Trying to understand how the MUD hosting websites host the games they have. As they are Unix, there is probably another more complicated way to do the same thing with Windows.
Australia Forum Administrator #5
Are you at the PC which is running the server? If so, you can start up a command prompt, and start the server up the same way you would under Unix.