Hello, there is probably an easy fix for this issue, but I can't seem to find the solution anywhere. What I'm trying to do... when I connect to a world, a small window box appears saying, "The connection to (WorldName) is not open. Attempt to reconnect?" Then you select either yes or no. What I'm trying to do is skip that window and have it automatically just try to connect. I have a timer activating the world to connect but I want to avoid having that window pop up so it will just connect right away without having to select the yes or no option. Please tell me this is possible?
World Connection Problem
Posted by Binkly on Fri 22 Jan 2010 07:06 PM — 4 posts, 17,466 views.
It sounds like you're trying to send commands rather than just connect to the world. Try using ctrl+K to connect if you're doing it manually, or use the Connect() script function in your timer (make sure to set "Send to" to Script).
I was doing world.activate('worldname'). The connecting function fixed the problem though. Thanks for your help :) Appreciate it.
The Connect function initiates a connect. Because of the way TCP works, it may take a second or so to complete.
You may find if you send something immediately after Connect then it is discarded.
The dialog box you mention pops up if you attempt to send something to the world, and it is not connected yet.
You may find if you send something immediately after Connect then it is discarded.
Connect
The documentation for the Connect script function is available online. It is also in the MUSHclient help file.
The dialog box you mention pops up if you attempt to send something to the world, and it is not connected yet.