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➜ SMAUG
➜ SMAUG coding
➜ mpmset and new damage types
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mpmset and new damage types
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| Posted by
| Kik
(18 posts) Bio
|
| Date
| Fri 09 Apr 2004 01:16 PM (UTC) |
| Message
| | my version of mpmset does not support msetting PC's... i need to change this as my whole class structure revolves around it.. :) I also need to add at least 2 new damage types.. good and evil.. i am surprised that my code doesn't already have it .. but it doesn't.. any help you guys can give me would be GREATLY appreciated.. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Fri 09 Apr 2004 10:57 PM (UTC) |
| Message
| Right near the start is a test for NPCs, I would start by fixing that ...
/* A desc means switched.. too many loopholes if we allow that.. */
if ( !IS_NPC( ch ) || IS_AFFECTED(ch, AFF_CHARM) || ch->desc )
{
send_to_char( "Huh?\n\r", ch );
return;
}
Bear in mind the comment about loopholes. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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