Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Disconnecting...
It is now over 60 days since the last post. This thread is closed.
Refresh page
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Mon 16 Feb 2004 06:03 AM (UTC) |
| Message
| I was just realizing something about my mud.. if a person link-dies, it doesn't seem to disconnect them. I'm using Windows XP.. has anyone else run into this problem?
-Toy |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Greven
Canada (835 posts) Bio
|
| Date
| Reply #1 on Mon 16 Feb 2004 06:37 AM (UTC) |
| Message
| | I beleive that there is a delay on it, like, 5 minutes or something. Are you saying they never makes the character quit? Cause I can't figure out another way that you can go link-dead without disconnecting. |
Nobody ever expects the spanish inquisition!
darkwarriors.net:4848
http://darkwarriors.net | | Top |
|
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Reply #2 on Mon 16 Feb 2004 05:27 PM (UTC) |
| Message
| Well, I've just noticed this yesturday. It appears whenever someone doesn't quit, if I type "finger *person*" their laston info tells me
IP Info: (Link-Dead)
Instead of their last IP address. And whenever you reconnect with a person who's link dead, no matter how long it's been, it always seems to say
Reconnecting.
I first noticed this with an immortal character I test things with after I used the "loadup" command. Loaded him up to check something, forced them to quit, and then when I logged back in with him a week later, it said:
Reconnecting.
I know there is previous issues with Windows handling socket closings, but I didn't know XP had issues too. And the only thing I've done to change and socket closing changes was I added the changing from of Nick's post about keeping Immortals from loging off like normal players.
-Toy |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
| Posted by
| Toy
(206 posts) Bio
|
| Date
| Reply #3 on Mon 16 Feb 2004 05:42 PM (UTC) |
| Message
| Fast update: Just watched a test player log out after about a half hour of being link dead. I think it's just Imm's. So I guess with the changes I made fromNick's post that should be normal then.
Guess everything's ok... my bad. :)
-Toy |
It's always good to know how far you are willing to go to be the best...
Karl Mancine
aka
Toy the Dark Puppet | | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
16,542 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top