Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUDs ➜ General ➜ SWR Help, Adding Projectile Weapon Skill

SWR Help, Adding Projectile Weapon Skill

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by DarkLegion   USA  (1 post)  Bio
Date Sun 07 Dec 2003 01:29 PM (UTC)
Message
Hey, I'm converting a heavily modified SWR code source into a Stargate SG-1 Mud. Only problem is, I want to basically copy the blaster code, and change a few messages so that it turns them into guns instead of energy weapons. Unfortunately this is only my second attempt at true coding and I could really use some help here. If anyone has a suggestion on how to copy the blaster skill, where to put it, and what to update so that it can be used, I'd really appreciate it.

Legion
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


7,712 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.